Back to the Moon

rookie32960m
Completed
Refreshed a few seconds ago
Modifiers
None
Players
8 / 8
Eggs shipped
2.135Q / 1.9Q
Hourly production rate
69.198q current / 0 required
Time to complete
0d0h0m expected / 0d0h0m remaining
Total time taken for contract completion
1d16h10m
Total earnings boost
0%
Total egg laying rate boost
76%
PlayerChecked InArtifactsShipped/ hrEB%Role  spentBoostsLaying / hrMax shipping / hrPopulationHab spaceIHR / min / habOffline TimeOffline Eggs
RandolpheMaj
506.415q11.566q165.739oXenna4640% 13% 11.566q13.411q14,175,000,00014,175,000,0007,4406510h 13m346.991q
AlbinoMajRhino187
432.473q13.393q4.234dWecca II3360% 19% 13.393q13.684q14,175,000,00014,175,000,0007,4406517h 20m401.780q
LuckeyS7even
348.177q9.541q24.530QPeta III3860% 8% 9.541q9.904q13,154,400,00013,154,400,0007,4406517h 12m286.236q
Vince_Magik
Private315.982q8.982q7.587sExa II389Private0% 8% Unknown0
XByte541
290.554q10.097q59.380SZetta III3170% 15% 10.097q12.164q13,154,400,00013,154,400,0007,4406513h 24m302.911q
Sacha405
Private194.553q10.631q393.569sZetta205Private0% 13% Unknown0
Olah 58
40.660q4.842q2.902TGiga II980% 0% 4.842q7.148q12,474,000,00012,474,000,0007,4406505h 53m145.254q
Pepjino_
6.152q146.138T81.220MKilo III4520% 0% 211.805T146.138T689,112,75411,340,000,0007,4406511h 16m4.384q

Frequently asked questions

What is the meaning of the various colors and patterns in a progress bar?
The solid darker green bar is confirmed production (already checked-in); the solid lighter green bar is currently estimated production taking into account how long each member has been offline (i.e., it would be the confirmed value if everyone checked-in now); the striped bar is projected total production before contract expiration. You can hover over or click on the progress bar to reveal more details in a tooltip. In general, many UI elements can be hovered over or clicked on to reveal more information. If you don't see a lighter green bar you may need to disable your Dark Reader or other dark mode browser extension. This site has a dark mode already.
Is population growth taken into account in projections?
Unfortunately no. For coops, the game's API simply does not expose enough information to make it possible. For non-coops, it is possible to predict population growth if the game is kept offline, but potential active play (which disturbs internal hatchery calm) and the fact that the game syncs at unpredictable moments makes projection unreliable, and considerable over-projection possible in some common scenarios. Therefore, the feature is not implemented for now out of an abundance of caution. With enough user interest, this feature can be reconsidered.