Shipping Surge

height92690m
Completed
Refreshed a few seconds ago
Modifiers
None
Players
7 / 7
Eggs shipped
2.186Q / 1.9Q
Hourly production rate
54.451q current / 0 required
Time to complete
0d0h0m expected / 0d0h0m remaining
Total time taken for contract completion
2d13h34m
Total earnings boost
0%
Total egg laying rate boost
66%
PlayerChecked InArtifactsShipped/ hrEB%Role  spentBoostsLaying / hrMax shipping / hrPopulationHab spaceIHR / min / habOffline TimeOffline Eggs
PingMaster.
465.274q9.843q53.854SZetta III3350% 13% 9.843q10.245q13,154,400,00013,154,400,0007,8111708h 31m295.277q
Maj fekuxle
460.718q11.813q14.340NXenna III2980% 15% 11.813q12.164q14,175,000,00014,175,000,0007,8111699h 5m354.393q
Yoloswegmaster16
445.458q9.621q14.304oYotta III3250% 13% 9.621q11.171q13,608,000,00013,608,000,0007,8111708h 1m288.623q
TheOfficialMark
411.550q9.090q14.115SZetta III3160% 13% 9.090q11.065q13,608,000,00013,608,000,0007,8111708h 19m272.697q
NeurologicalCamp51
244.086q6.740q41.769sExa III3610% 12% 6.740q7.881q8,665,740,93412,700,800,0008,5561708h 31m202.210q
WishyWashyEel85502
154.658q7.203q4.600QPeta II1580% 0% 7.203q8.275q13,041,000,00013,041,000,0007,4401705h 29m216.087q
Shapiro4real
3.869q141.219T43.007BMega III3710% 0% 141.219T1.856q309,996,91111,340,000,0007,8111708h 28m4.237q

Frequently asked questions

What is the meaning of the various colors and patterns in a progress bar?
The solid darker green bar is confirmed production (already checked-in); the solid lighter green bar is currently estimated production taking into account how long each member has been offline (i.e., it would be the confirmed value if everyone checked-in now); the striped bar is projected total production before contract expiration. You can hover over or click on the progress bar to reveal more details in a tooltip. In general, many UI elements can be hovered over or clicked on to reveal more information. If you don't see a lighter green bar you may need to disable your Dark Reader or other dark mode browser extension. This site has a dark mode already.
Is population growth taken into account in projections?
Unfortunately no. For coops, the game's API simply does not expose enough information to make it possible. For non-coops, it is possible to predict population growth if the game is kept offline, but potential active play (which disturbs internal hatchery calm) and the fact that the game syncs at unpredictable moments makes projection unreliable, and considerable over-projection possible in some common scenarios. Therefore, the feature is not implemented for now out of an abundance of caution. With enough user interest, this feature can be reconsidered.